mac_d wrote:
bbobeckyj wrote:
OF: Red River.
The bad, Un-skip-able cut scenes, tiresome dialogue, lots of running from A to B, NPC allies' AI can be stupid.
The good, Superb game play, reminiscent of the original Ghost Recon games. One hot kills are possible, great graphics, and not one corridor (in fact the thing stopping you running up any mountain is a desertion type mechanic which ends the current play, but you can attack targets in any way you choose, and the dialogue can reflect that if you don't follow the plot), no silly instant and instant kill melee attacks.
If COD is to FPSs, as Mario Kart is to racing. Red River is closer to the ARMA/RFactor end of the spectrum.
Did you play any of the previous games? I'm not done with Red River yet, but I find it very much closer to CoD than OF: Dragon Rising. The great thing about DR, was it dumped you on the island. Told you what to do. And you got on with it. Red River, at least as far as I am (mission 5 I think), drops you at one end of a village, tells you to go to the other end, picks you up in a jeep, takes you somewhere else to repeat. It just really lacks something that Dragon Rising had. That said, DR had flaws. When you get headshotted by an AK47 wielding PLA solider from 200m, in the dark, while you are crouched, in long grass.... you'll know it is flawed.
But yes, I enjoy them. Sometimes you want something slightly more ceberal, tactical and realistic. Other times, you want the drama, action and fast movie like plot of a CoD game.
Nope, never played them, and I only bought it due to the price. The only CoD I played through was MW2, and only because someone told me that I should do so. He was wrong.
To me CoD gameplay is summarised thusly: Go to HUD waypoint through invisible corridor, press button it says to press on screen, go to next waypoint, repeatedly tap button which I'm told onscreen, go to next waypoint, watch firework display and keep shooting until I pass invisible line after which all enemies will disappear, ad infinitum
There's not a lot of difference between playing CoD games and Guitar Hero, or that bit in other games which say "Press 'A' to look" where you watch the scenery being destroyed by the enemies, in the script, in the game engine not a cut sceen. Such as happens in Half Life or Crysis. I didn't even finish the first level of Black Ops.
I was playing what I thought would be the quick games first, but I might try to do OF:RR on the highest difficulty, with limited HUD etc, at some later time. It depends upon whether I can suffer the long and tedious un-skip-able cut scenes again.
mac_d wrote:
bbobeckyj wrote:
I bought a lot of 98p games on sale recently.
Still to go are:
Alan Wake
Skyrim
Kane and Lynch 2
Final Fantasy XIII 2
Can anyone comment on the playability of WRC and Forza 4 without a wheel?
Okay, if you got them for a literal 98p, that is exceptional.
Alan Wake - Great game. Its good first time, and great second time. Playing on Nightmare (requires you to finish at least once before) makes the game a gem. It changes the feel of the game from adventure to proper horror. Making bad guys tougher means you spend a lot of time just running away - something that fits the kind of game it is.
Skyrim - Great game. Played better ES games, but still an absolute essential game.
Kane and Lynch 2 - It's about as long as my dick and about as much fun... I really think it is a very poor game. I played it in coop and it took us 3 or maybe even 4 hours to finish the game. I think it was a step back from Kane and Lynch.
FF13-2 - I love it. I loved FF13 and I think this is a better game. The ending is good, and the 100% "true" ending is even better. The reappearance of characters from 13, the twists, the extra gameplay mechanisms etc. Brilliant. I really do consider this one of the better FF games.
I don't have Forza 4, but Forza 3 is still good with just a controller. The Forza games have kick ass wheel force feedback programming. But definitely still worth a bash.
edit: messed up quote tags
Yep, 98p

I'm leaving Skyrim until last as I figure that it's a real RPG with real gameplay changes based on my in game choices, and will take a
long time to play.
I've never played any JRPG, and I've no idea what FF13-2 is like or about, but in my ignorance my idea is of a game which does not have a script/plot (and thus gameplay) which can be significantly affected by the player.
Similarly, all I know of Alan Wake is a video clip of running around with a torch avoiding enemies with a Pitch Black/Gears of War type weakness. I don't enjoy horror, so I'm not sure about any replay value.