futureshock999 wrote:
I think a lot of the comments on this thread have lost sight as to how and why we ended up with the regs we have now. In particular:
I hope you consider my comments as really serious. I have a proposal that, to my best knowledge, can make most people happy...
futureshock999 wrote:
1) underbody aero is inherently unsafe compared to "wing" driven aero. It relies upon a precise gap between the car and the track, and the more this varies, the less the effect. That means that if a car gets unsettled at high speeds, say by hitting a curb, another car, etc., then it loses it's downforce suddenly - and it has nothing but gravity to bring it down. If it is travelling in an upwards arc, or bouncing around as it flies off the track, downward aero will not be regained. Contrast this with winged aero, which is exerting downforce as a function of it's forward speed - it works pretty well even if airborne - it's only limitation is that it loses effectiveness with the cosine value of the car's floor to the track. So as long as it is fairly upright, it will have some downforce, even if oscillating. This difference in failure modes is an important feature as to why underbody aero was banned.
I understand your point. Underbody downforce means also a less challenging sport for drivers. Cars could really be stick to the floor given the right technology development. Banning it, kind of solves the problem but, anyway, teams manage to produce more downforce all the time, and so, many extra rules need to be introduced (winglets, DDD, high rear wings, etc). Limiting downforce is a good solution here, but How to do it in a completive and simple way?
futureshock999 wrote:
2) DRS is supposed to give a _temporary_ burst of speed to allow an overtake that would have probably happened if not for the aero disturbance of the leading car. The idea of making it operate over the whole track runs right into the situation that got V8 turbos banned - many tracks simply are not safe for that amount of speed. The current DRS zones operate only where the track is known to be safe while carrying a higher speed, hence their appearance on relatively straight sections only. Remember, the whole mantra of the past 8 years or so has been to try and reduce speeds, while still providing good, competitive racing. Track-wide DRS does not do that. If we cannot limit the speeds and still have good racing, then frankly F1 would have to scrap a whole heap of tracks - starting with Monaco.
Good racing with lower speeds is exactly what my proposal would achieve.
futureshock999 wrote:
3) This discussion of totally unlimited aero just scares the teams. Truth be told, there are only a few really, really good aero men on the planet (you know that when FERRARI start decrying "too much aero"!), and giving them blank canvases will _radically_ reduce the competitiveness of the lower half of the field. The differences in lap times are likely to be huge - perhaps as much as 5 or more seconds per lap on many tracks. This obviously flies in the face of the percentage rules, and also destroys the aspirations of the lower teams - which means that sponsors will probably leave if they can't even be remotely competitive.
I think aero should be developed by the teams and not simply hampered by the rules. You say that there are not enough aero gurus out there but I think that is the point: to show who are the best aero designers in the world so that people can learn from them and, eventually, "overtake" them one day.
This is why aero rules should allow anyone to quickly catch on the leaders without impeding technological development from those with enough resources. Also, driver skill should be an important factor so that teams can search for new talented drivers around the world to counterbalance their resource disadvantage.
futureshock999 wrote:
I would like to add that the one thing I would like to see changed is the width of the front wing. When they increased it's width a few years ago, they disallowed significant aero on the middle of the front wing for reasons I do not understand. What that has done is to make the front wing too sensitive to damage, especially on the first few laps. Unless someone can provide a good explanation as to why that is a positive thing, I would like to see a return to a slightly narrower front wing with significant aero effects carried in the middle, where they are less sensitive to damage.
It would be nice to see that car that have the slightest contact are not punished with a pit stop. But, to a certain level that is the responsibility of car designers. If they make a fragile car they will have to pay.
Now, take a deep look at the following proposal and let me know what you think.
Aero rules:
1.- Any aerodynamic surface must have a minimum curvature radius of R.
Simple, isn't it? Of course R is a constant given number that is sufficient to reduce downforce to safe levels. I would start with say R=5cm.
Implications:
a) wings and winglets would have to be at least 2R in width wich makes designers think twice if they will really help performance since drag would be high. The point is that Downforce is achievable if you are clever.
b) underbody aero rules can be freed because it would be really difficult to achieve too much downforce with such a restriction. This should promote creativity and useful tech developments.
c) DRS could be dropped completely because cars would be harder to drive (and safer) producing more driver mistakes and much more good racing.
d) Contact would produce less harm. The whole body surface of cars would be smoother so there would probabli be no front wings at all but, if there are, they would be more robust and less probable to puncture another car's tyres.
Maybe more...