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 Post subject: F1 2016 - Video Game
PostPosted: Fri Mar 18, 2016 8:02 pm 
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Thought it would be a good time to start up the thread for the upcoming official F1 game from Codemasters.

For those that don't know last week Codemasters held a closed beta test that 8 people were invited to. 5 F1 Youtubers & 3 forum members.

Youtubers
Tiametmarduk
Aarava
xMattyG
Alex Gillon
TRL Limitless

Forum members
DauntingConch
Worntoathread
jinCHEZ

Now this is pretty exciting because after a couple of, let's face it, poor games it seems Codemasters are finally going in a direction more in line with what people are asking for from the game & seem to be more interested than ever in community feedback and improving the game.

The 8 testers have had to sign non disclosure agreements on a lot of stuff but they have been able to reveal some things from the game:
xMattyG - https://m.youtube.com/watch?v=c_fMtVkUl4M
TRL Limitless - https://m.youtube.com/watch?v=10dQ80PBGGA
Aarava - https://m.youtube.com/watch?v=8unGJ3q9Zm8

News following beta test
- Career mode (where you play as yourself) is back.
- Safety car is back.
- Career mode is apparently the most immersive it has been with lots of new features & content.
- The game is now more difficult, moving slightly more towards a sim style gameplay than it has been. The Youtubers have mentioned throttle & braking being more difficult, the car not being as glued to the track, wet weather being much more difficult to handle.



I'm looking forward to this one. It sounds like the content has improved a lot, now let's just hope that it doesn't have all of the glitches that F1 2015 had.


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 Post subject: Re: F1 2016 - Video Game
PostPosted: Fri Mar 18, 2016 10:55 pm 
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The only F1 game I played more am than a few hours on was F1-2011. Never really interested me to play it, and I found that it took to long to get up to speed with the game and not crash every now and then.

Immersion would be a big pull factor for me, I find it very important in career mode. It sounds good from what you've said - yet to look up anything about it really. Might give it a proper go this year, especially with Assetto Corsa having another delay on the PS4.

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 Post subject: Re: F1 2016 - Video Game
PostPosted: Fri Mar 18, 2016 11:19 pm 
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I've never found an F1 game on any console or PC that has come close to being as fun to drive as other driving games. Here's hoping this is the one.

Small disclaimer here because going back far too long, Microprose Grand Prix 2 was stunning in it's day. A real ground breaker of a game.

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 Post subject: Re: F1 2016 - Video Game
PostPosted: Mon Mar 21, 2016 3:59 pm 
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Asphalt_World wrote:
I've never found an F1 game on any console or PC that has come close to being as fun to drive as other driving games. Here's hoping this is the one.

Small disclaimer here because going back far too long, Microprose Grand Prix 2 was stunning in it's day. A real ground breaker of a game.

I'm still hooked on F1 World Grand Prix II on the N64! Never found another racing game anywhere close to as entertaining

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 Post subject: Re: F1 2016 - Video Game
PostPosted: Tue Mar 22, 2016 2:15 am 
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Asphalt_World wrote:
I've never found an F1 game on any console or PC that has come close to being as fun to drive as other driving games. Here's hoping this is the one.

Small disclaimer here because going back far too long, Microprose Grand Prix 2 was stunning in it's day. A real ground breaker of a game.


Are you talking about the F1 manager game? If so i still play that!
They need to make a new F1 manager game, or have it integrated into a career mode, kinda like how in Fifa you can play as a player, then become a team manager after you retire.

Sorry to derail this thread, but this needs to happen. :thumbup:

EDIT: Thinking out loud here, i wonder if that is one of the features they can't talk about?

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 Post subject: Re: F1 2016 - Video Game
PostPosted: Tue Mar 22, 2016 12:19 pm 
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I still hold out hope that they'll introduce GP2 - and eventually GP3 - into the career mode. I would absolutely love a career mode that allows you to start with a GP3 backmarker, your performances with them opening up options further up the GP3 grid, or the GP2 grid, or even a direct route to F1 if your performances are that good. Or allows you to attract sponsors in order to fund a GP2 seat, or establish links with F1 teams to have them back your junior career and prepare you for F1 that way. I would buy that on day one no matter.

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 Post subject: Re: F1 2016 - Video Game
PostPosted: Tue Mar 22, 2016 2:32 pm 
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jasonthebadger wrote:
Asphalt_World wrote:
I've never found an F1 game on any console or PC that has come close to being as fun to drive as other driving games. Here's hoping this is the one.

Small disclaimer here because going back far too long, Microprose Grand Prix 2 was stunning in it's day. A real ground breaker of a game.


Are you talking about the F1 manager game? If so i still play that!
They need to make a new F1 manager game, or have it integrated into a career mode, kinda like how in Fifa you can play as a player, then become a team manager after you retire.

Sorry to derail this thread, but this needs to happen. :thumbup:

EDIT: Thinking out loud here, i wonder if that is one of the features they can't talk about?

I absolutely loved this one

Image

I think it was the 4th or 5th edition of the Microprose manager games. 10 years as manager beginning with the 1998 season. There's an online community that released patches to allow you update your game to any season up to 2010 I think

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 Post subject: Re: F1 2016 - Video Game
PostPosted: Tue Mar 22, 2016 4:10 pm 
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Jenson's Understeer wrote:
I still hold out hope that they'll introduce GP2 - and eventually GP3 - into the career mode. I would absolutely love a career mode that allows you to start with a GP3 backmarker, your performances with them opening up options further up the GP3 grid, or the GP2 grid, or even a direct route to F1 if your performances are that good. Or allows you to attract sponsors in order to fund a GP2 seat, or establish links with F1 teams to have them back your junior career and prepare you for F1 that way. I would buy that on day one no matter.

This is something that they have hinted at, one of their designers posted on Twitter that it's one of things he would most like to see in the game, but that it wasn't in this one.

The issue I think comes mainly from the licensing requirements.


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 Post subject: Re: F1 2016 - Video Game
PostPosted: Tue Mar 22, 2016 7:33 pm 
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jasonthebadger wrote:
Asphalt_World wrote:
I've never found an F1 game on any console or PC that has come close to being as fun to drive as other driving games. Here's hoping this is the one.

Small disclaimer here because going back far too long, Microprose Grand Prix 2 was stunning in it's day. A real ground breaker of a game.


Are you talking about the F1 manager game? If so i still play that!
They need to make a new F1 manager game, or have it integrated into a career mode, kinda like how in Fifa you can play as a player, then become a team manager after you retire.

Sorry to derail this thread, but this needs to happen. :thumbup:

EDIT: Thinking out loud here, i wonder if that is one of the features they can't talk about?


No, the driving game. It was amazing and being set in 1994 it included Jerez which I always loved driving.

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 Post subject: Re: F1 2016 - Video Game
PostPosted: Wed Mar 23, 2016 2:14 am 
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mcdo wrote:
jasonthebadger wrote:
Asphalt_World wrote:
I've never found an F1 game on any console or PC that has come close to being as fun to drive as other driving games. Here's hoping this is the one.

Small disclaimer here because going back far too long, Microprose Grand Prix 2 was stunning in it's day. A real ground breaker of a game.


Are you talking about the F1 manager game? If so i still play that!
They need to make a new F1 manager game, or have it integrated into a career mode, kinda like how in Fifa you can play as a player, then become a team manager after you retire.

Sorry to derail this thread, but this needs to happen. :thumbup:

EDIT: Thinking out loud here, i wonder if that is one of the features they can't talk about?

I absolutely loved this one

Image

I think it was the 4th or 5th edition of the Microprose manager games. 10 years as manager beginning with the 1998 season. There's an online community that released patches to allow you update your game to any season up to 2010 I think


I believe that was also Microprose's last foray into it as well, i dunno why but i always like GPM2 the best.
Either way though, if F1 2016 has that aspect to it all well as being a racing sim, they can just take my money right now :lol:

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 Post subject: Re: F1 2016 - Video Game
PostPosted: Wed Mar 23, 2016 2:18 pm 
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I find myself returning to F1 2015 now to race the track of the upcoming GP.

The first noises from the testers of the game in development do lift my expectations. I don't think Codemasters have announced a release date yet?

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 Post subject: Re: F1 2016 - Video Game
PostPosted: Fri May 27, 2016 5:14 pm 
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F1 2016 was officially announced for a summer release. Here's an article on it from this morning.

https://www.formula1.com/content/fom-we ... -soon.html


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 Post subject: Re: F1 2016 - Video Game
PostPosted: Fri May 27, 2016 8:22 pm 
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It was apparently put on Amazon for pre-order with a release date of 16th August. I say apparently because I saw a screenshot and it has now been taken down, can't verify whether the screenshot is real or not.

So some interesting stuff then. In career mode car performance of all teams will randomly change with upgrades throughout the season, you also earn R&D XP to help your team get working upgrades. Sounds pretty damn cool tbh!

Also random little bit I found cool is there are now pit-boards that show actual real time info held out by your team, that's an awesome little bit of detail.


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 Post subject: Re: F1 2016 - Video Game
PostPosted: Wed Jun 01, 2016 12:20 pm 
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Asphalt_World wrote:
Small disclaimer here because going back far too long, Microprose Grand Prix 2 was stunning in it's day. A real ground breaker of a game.

+1 :thumbup: :nod:

What an absolute beast of a game. Played it up until I moved house which was around 3 years ago - although I'm still nosing around for a cheap PC to run it on again in the future.

What I loved about it was its simplicity; no career mode as such, just choose your driver (or put your own name in) and do a season. Then the following season just put your name in a different team if you fancied it. No team targets, no gimmicks, just practice, qualify, and race.

I used to mod it to such an extent I would patch a GP2 field and circuits into it, play a season or two and then patch in the current season's F1 field and circuits and continue my career from there, and then add each season accordingly. It felt so real!

Jenson's Understeer wrote:
I still hold out hope that they'll introduce GP2 - and eventually GP3 - into the career mode. I would absolutely love a career mode that allows you to start with a GP3 backmarker, your performances with them opening up options further up the GP3 grid, or the GP2 grid, or even a direct route to F1 if your performances are that good. Or allows you to attract sponsors in order to fund a GP2 seat, or establish links with F1 teams to have them back your junior career and prepare you for F1 that way. I would buy that on day one no matter.

I've recently been playing MotoGP'15 on the PS3 and, minor glitches aside, the career mode is brilliant. Work your way up from Moto3 up to the premier class and then try to bag yourself a top ride there. It's really good. Also SBK Generations is a brilliant game. It includes 3 or 4 seasons' worth of bikes and tracks, all in different classes.

If CM did this with their F1 games I'd be first in line.

Also, now they've done F1 games since 2009, why don't they add the option of starting your career in 2009 and then work your way through the seasons? I know EA Sports did this some years back on the PS1/PS2 so it's definitely possible. Only some minor calendar changes and car/driver line ups would need tweaking, which I don't envisage as a massive hurdle. Doing a career stuck in the same season again and again just doesn't do it for me.

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 Post subject: Re: F1 2016 - Video Game
PostPosted: Tue Jun 14, 2016 2:20 pm 
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I bought 2011, 12, and 13. To me it's absolutely ridiculous to buy a game in September when the season is almost over. I don't want to buy a game with Massa on Williams when it's been announced he won't be there next year. The game should be out in March. I just don't get why they do this.


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 Post subject: Re: F1 2016 - Video Game
PostPosted: Tue Jun 14, 2016 7:34 pm 
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Bentrovato wrote:
I bought 2011, 12, and 13. To me it's absolutely ridiculous to buy a game in September when the season is almost over. I don't want to buy a game with Massa on Williams when it's been announced he won't be there next year. The game should be out in March. I just don't get why they do this.

Well they need to wait until the season begins so that they can accurately portray the sport e.g.

- Relative performance of cars - this could probably be sorted out fairly quickly though.

- Rules - I follow one of the designers on Twitter who was in charge of the qualifying in game and the drama with all the changes this year meant he couldn't commit to a qualifying format in game until it was decided in real life.

- Overall performance of cars - just think, until a few races into next year we will have no idea how 2017 F1 cars will perform (how much downforce/top speed they will have and we won't know what lap times they are capable of) and neither will the game designers.

On top of that I don't think they are big enough to turn around a game that quickly. They realeased F1 2015 earlier last year in July but it was riddled with bugs. They have since said it was an over ambitious target for them last year and so we will be getting this one a bit later (mid August I imagine). Still I'd rather have a working game then, than a half built one now.


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 Post subject: Re: F1 2016 - Video Game
PostPosted: Sat Jun 18, 2016 3:07 pm 
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Black_Flag_11 wrote:
Bentrovato wrote:
I bought 2011, 12, and 13. To me it's absolutely ridiculous to buy a game in September when the season is almost over. I don't want to buy a game with Massa on Williams when it's been announced he won't be there next year. The game should be out in March. I just don't get why they do this.

Well they need to wait until the season begins so that they can accurately portray the sport e.g.

- Relative performance of cars - this could probably be sorted out fairly quickly though.

- Rules - I follow one of the designers on Twitter who was in charge of the qualifying in game and the drama with all the changes this year meant he couldn't commit to a qualifying format in game until it was decided in real life.

- Overall performance of cars - just think, until a few races into next year we will have no idea how 2017 F1 cars will perform (how much downforce/top speed they will have and we won't know what lap times they are capable of) and neither will the game designers.

On top of that I don't think they are big enough to turn around a game that quickly. They realeased F1 2015 earlier last year in July but it was riddled with bugs. They have since said it was an over ambitious target for them last year and so we will be getting this one a bit later (mid August I imagine). Still I'd rather have a working game then, than a half built one now.


It's also a case of getting the assets from the teams, all of which doesn't happen until much later than needed for a March release. It takes usually a month from when the game is "complete" to being in shops, and that's not counting any Day 1 patches that have to be created (which often happens now in this latest console generation)

I'm not surprised that the game is out in August, they had big plans for 2015 to update constantly from the early release and they couldn't keep it going. That said, 2016 seems a big leap forward. 2015 had the best gameplay so far so as long as they have that as a starting point I've got high hopes for this.


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 Post subject: Re: F1 2016 - Video Game
PostPosted: Sat Jul 02, 2016 8:39 pm 
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I was invited to the beta test too, unfortunately the nature of that agreement was that we can't talk about our experiences in any way or form, which is a shame but probably understandable given that it was essentially just F1 2015 content with the F1 2016 handling model, and the beta was aimed at feedback/bugs relating to the handling.

The last version of the game I bought was F1 2012 but I might pick this latest one up.


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 Post subject: Re: F1 2016 - Video Game
PostPosted: Thu Jul 07, 2016 3:58 pm 
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A short trailer was released today.


https://youtu.be/AcIf4wC0H3c



And some more feature announcements along with it:
- Formation laps
- Manual starts
- Improved damage model
- 22 person multiplayer (up from previous maximum of 16) for online races.


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 Post subject: Re: F1 2016 - Video Game
PostPosted: Mon Jul 25, 2016 11:32 pm 
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https://youtu.be/77NxA2sjubA

This game looks great, can't wait to play it next month!


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 Post subject: Re: F1 2016 - Video Game
PostPosted: Mon Aug 01, 2016 2:06 pm 
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Finally, CM looks to be getting it. After 7 attempts.

I'm still sceptical as to whether they have got the game just right though. The R&D stuff is just pants and I still don't get why we have to play the same season over and over again in career mode.

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 Post subject: Re: F1 2016 - Video Game
PostPosted: Mon Aug 01, 2016 2:12 pm 
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MistaVega23 wrote:
Finally, CM looks to be getting it. After 7 attempts.

I'm still sceptical as to whether they have got the game just right though. The R&D stuff is just pants and I still don't get why we have to play the same season over and over again in career mode.

I like the idea of the R&D. I like that the other teams can also develop now, not just the one you are driving for like in the past (2012?). I'll reserve judgement on how well it works until I play through it. I'd like to see a random mix up every 3 seasons or so though and I agree it should properly roll forward in game and come up as 2017 etc. rather than just "season 3".


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 Post subject: Re: F1 2016 - Video Game
PostPosted: Tue Aug 02, 2016 5:58 am 
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What platform are people planning on getting it on?

My PC is decent, however i don't have a wheel so i was thinking PS4 just to utilize it a bit more ( I rarely use it and only have 2 games for it! ).

Either way i'd be using a controller, the other plus on the PS4 is that it'd be on a better screen.

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 Post subject: Re: F1 2016 - Video Game
PostPosted: Fri Aug 05, 2016 12:00 pm 
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They've also announced an online mutliplayer championship. I'm sure they had this in previous versions but now it's allowing 22 drivers to take part.

http://www.autosport.com/news/report.ph ... ampionship

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 Post subject: Re: F1 2016 - Video Game
PostPosted: Sat Aug 20, 2016 2:12 pm 
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I've never bought an F1 game, but I purchased the PS4 version last night after reading several solid reviews. I'm excited to get into it, and while I'm not a big fan of online, I may have to get into some of those 22-player online races once I get fairly decent.


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 Post subject: Re: F1 2016 - Video Game
PostPosted: Sun Aug 21, 2016 8:29 am 
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Guys I think Codies have finally cracked it.. Feels and looks like the best F1 game yet and I've barely scratched the surface!

Pro's
- Proper Career mode. You choose your team and they give you a timeframe to win the championship. Brilliant.
- Immersion: In career mode you have your agent and your head of development in the motorhome chatting to you between sessions. It's like 2010 again :)
- Development - you choose the areas you want the car to be developed in, using points earned in..
- ..Practice - Practice has really been given worth now! You do development exercises for the team - outright pace, learning the track (which is almost like an apex hitting mini-game) and tyre saving. You get all 3 practices to try and complete these tests, as well as further tests to earn extra points. It works really well and forces you to learn the track.
- Sound/Graphics - The cars and tracks look stunning with a lot of colour depth. The V6's sound throaty and off throttle the Honda sounds dirty! Couldn't say how the rest sound but I'm enjoying the sound design. (It's obviously not a V8/V10 but this isn't the place for that). Overall, it looks and sounds good.

Cons
- People - Graphics are a big improvement over 2016 with particle effects (marbles flicked up, sparks) but the people are still a bit basic. That said they've definitely improved from 2015. Graphics don't really bother me much but I had to put something here for balance...
- Lessons - In 2013/14 there were videos narrated by Ant Davidson for each track for the best lines and gears to take each track in. I might be wrong but it looks like these still haven't returned. Or at least I haven't seen them.. will delete this if I do find them..

Aside from this, you also have formation laps and if you want it you can do a proper clutch start by (if you're in manual) holding down the gear up button and building the revs. Not high enough and you bog down/anti-stall - too high and you wheel spin. If you're feeling brave you can also make it so you manually have to slow down for the pit lane line - i.e. Melbourne you have to slow down to 37mph! How brave are you feeling...

It's little things like this which make this overall package so much better than 2015. I can easily recommend getting this, though I will warn that it is HARD. Currently I'm playing career on 3rd from top difficulty with Mclaren and it's kicking my pickle - which is great. I shouldn't be able to stick a Mclaren on the front row and it's (painfully) reminding me of that.

Will update this review as I go through but it's a solid 9/10 for me. Can easily recommend this. Can't wait to get further into the races and progress.


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 Post subject: Re: F1 2016 - Video Game
PostPosted: Sun Aug 21, 2016 1:20 pm 
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I've resisted picking it up yet simply because of Codemasters' history with terrible day-one bugs (also because I'm still hooked on No Man's Sky). But there seems to be a lot of positivity that they've delivered their best F1 game to date. My best mate got it and has been raving about the controls, saying it works really well with a pad. So I'm hopeful the experience will be even better with a wheel. Love that they've given value to practice sessions (although I would argue they had value in previous versions anyway, at least for me) and reintroduced the career mode. Particularly with the potential for different teams to end up at the front.

Still wish they'd introduce GP2 (and ideally GP3) so you can start your career in the feeder series. I'd love to have the starting place in F1 influenced by how you do in GP3 and GP2. For instance, if you win the GP3 title then you get opportunities to move to a top GP2 team, links to F1 teams as a reserve driver (getting to drive in FP1 and improving your reputation by succeeding with the mini tasks they have) or even potentially landing an F1 seat directly. And if you move up to GP2, your F1 opportunities expand. Maybe introduce driver sponsorship which would be based on success in the feeder series, or even how you deal with the press/fans (i.e. making yourself more marketable) and allowing you to perhaps buy a seat in F1 rather than waiting for feeder series success.

Would be cool if drivers moved around/retired as well, especially if there was a proper contract system in place, drivers signed for x years and then speculation that they might be replaced, that they might move onto another team, etc. If you had GP2/GP3 and drivers being associated with teams before reaching F1 then you could have young drivers coming into F1, and after three or four seasons the feeder series would start having randomly generated drivers to keep that system going. I've seen in the past that this apparently isn't allowed due to the licensing agreement but I'll continue to hold out hope that they can find a way around that in the future.

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 Post subject: Re: F1 2016 - Video Game
PostPosted: Sun Aug 21, 2016 9:49 pm 
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Jenson's Understeer wrote:

Still wish they'd introduce GP2 (and ideally GP3) so you can start your career in the feeder series. I'd love to have the starting place in F1 influenced by how you do in GP3 and GP2. For instance, if you win the GP3 title then you get opportunities to move to a top GP2 team, links to F1 teams as a reserve driver (getting to drive in FP1 and improving your reputation by succeeding with the mini tasks they have) or even potentially landing an F1 seat directly. And if you move up to GP2, your F1 opportunities expand. Maybe introduce driver sponsorship which would be based on success in the feeder series, or even how you deal with the press/fans (i.e. making yourself more marketable) and allowing you to perhaps buy a seat in F1 rather than waiting for feeder series success.

Would be cool if drivers moved around/retired as well, especially if there was a proper contract system in place, drivers signed for x years and then speculation that they might be replaced, that they might move onto another team, etc. If you had GP2/GP3 and drivers being associated with teams before reaching F1 then you could have young drivers coming into F1, and after three or four seasons the feeder series would start having randomly generated drivers to keep that system going. I've seen in the past that this apparently isn't allowed due to the licensing agreement but I'll continue to hold out hope that they can find a way around that in the future.


I fully agree with this, especially the drivers moving teams. I've never liked being the only driver that moves around, not only that but cars should differ in performance from year to year, Who's to say that next year Mercedes ends up bottom and HAAS wins the championship? I know it's unlikely but even little ebbs and flows in performance differential would be great.

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 Post subject: Re: F1 2016 - Video Game
PostPosted: Sun Aug 21, 2016 10:00 pm 
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jasonthebadger wrote:
Jenson's Understeer wrote:

Still wish they'd introduce GP2 (and ideally GP3) so you can start your career in the feeder series. I'd love to have the starting place in F1 influenced by how you do in GP3 and GP2. For instance, if you win the GP3 title then you get opportunities to move to a top GP2 team, links to F1 teams as a reserve driver (getting to drive in FP1 and improving your reputation by succeeding with the mini tasks they have) or even potentially landing an F1 seat directly. And if you move up to GP2, your F1 opportunities expand. Maybe introduce driver sponsorship which would be based on success in the feeder series, or even how you deal with the press/fans (i.e. making yourself more marketable) and allowing you to perhaps buy a seat in F1 rather than waiting for feeder series success.

Would be cool if drivers moved around/retired as well, especially if there was a proper contract system in place, drivers signed for x years and then speculation that they might be replaced, that they might move onto another team, etc. If you had GP2/GP3 and drivers being associated with teams before reaching F1 then you could have young drivers coming into F1, and after three or four seasons the feeder series would start having randomly generated drivers to keep that system going. I've seen in the past that this apparently isn't allowed due to the licensing agreement but I'll continue to hold out hope that they can find a way around that in the future.


I fully agree with this, especially the drivers moving teams. I've never liked being the only driver that moves around, not only that but cars should differ in performance from year to year, Who's to say that next year Mercedes ends up bottom and HAAS wins the championship? I know it's unlikely but even little ebbs and flows in performance differential would be great.

This year they have incorporated performance shifts, so there is a full blown development race and you affect how much your team improves by how well you perform in practice tests.

Image
http://classic.autosport.com/news/repor ... ostpopular

So 4/5 seasons in Mercedes could be in the mid pack and McLaren the team to beat.

Driver changes would be brilliant but I can understand the headache that would cause with teams/sponsors presumably not being happy with it. I think they would need to incorporate GP2/3 first though so that some drivers could retire and a younger driver could move up into F1, rather than it just being a seat swap between the drivers currently on the grid and e.g. Massa driving well into his 40's.


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 Post subject: Re: F1 2016 - Video Game
PostPosted: Mon Aug 22, 2016 1:44 am 
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Posts: 118
Location: Adelaide, Australia
Black_Flag_11 wrote:
jasonthebadger wrote:
Jenson's Understeer wrote:

Still wish they'd introduce GP2 (and ideally GP3) so you can start your career in the feeder series. I'd love to have the starting place in F1 influenced by how you do in GP3 and GP2. For instance, if you win the GP3 title then you get opportunities to move to a top GP2 team, links to F1 teams as a reserve driver (getting to drive in FP1 and improving your reputation by succeeding with the mini tasks they have) or even potentially landing an F1 seat directly. And if you move up to GP2, your F1 opportunities expand. Maybe introduce driver sponsorship which would be based on success in the feeder series, or even how you deal with the press/fans (i.e. making yourself more marketable) and allowing you to perhaps buy a seat in F1 rather than waiting for feeder series success.

Would be cool if drivers moved around/retired as well, especially if there was a proper contract system in place, drivers signed for x years and then speculation that they might be replaced, that they might move onto another team, etc. If you had GP2/GP3 and drivers being associated with teams before reaching F1 then you could have young drivers coming into F1, and after three or four seasons the feeder series would start having randomly generated drivers to keep that system going. I've seen in the past that this apparently isn't allowed due to the licensing agreement but I'll continue to hold out hope that they can find a way around that in the future.


I fully agree with this, especially the drivers moving teams. I've never liked being the only driver that moves around, not only that but cars should differ in performance from year to year, Who's to say that next year Mercedes ends up bottom and HAAS wins the championship? I know it's unlikely but even little ebbs and flows in performance differential would be great.

This year they have incorporated performance shifts, so there is a full blown development race and you affect how much your team improves by how well you perform in practice tests.

Image
http://classic.autosport.com/news/repor ... ostpopular

So 4/5 seasons in Mercedes could be in the mid pack and McLaren the team to beat.

Driver changes would be brilliant but I can understand the headache that would cause with teams/sponsors presumably not being happy with it. I think they would need to incorporate GP2/3 first though so that some drivers could retire and a younger driver could move up into F1, rather than it just being a seat swap between the drivers currently on the grid and e.g. Massa driving well into his 40's.


Haha yeah just read a few reviews! Very exciting! I'm definitely going to pick this up!
I wonder if the AI teams will continue to move evenly or not ( for example until your team catches up Mercedes will be the team to beat and 2nd thereafter ) or if they will move at different rates because i haven't found any info how this works on the AI side of things, just how you can affect your own teams performance.

EDIT: Just read your articles, seems that the AI will move differently, thats pretty darn cool!

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 Post subject: Re: F1 2016 - Video Game
PostPosted: Mon Aug 22, 2016 9:13 am 
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Posts: 2412
Black_Flag_11 wrote:
jasonthebadger wrote:
Jenson's Understeer wrote:

Still wish they'd introduce GP2 (and ideally GP3) so you can start your career in the feeder series. I'd love to have the starting place in F1 influenced by how you do in GP3 and GP2. For instance, if you win the GP3 title then you get opportunities to move to a top GP2 team, links to F1 teams as a reserve driver (getting to drive in FP1 and improving your reputation by succeeding with the mini tasks they have) or even potentially landing an F1 seat directly. And if you move up to GP2, your F1 opportunities expand. Maybe introduce driver sponsorship which would be based on success in the feeder series, or even how you deal with the press/fans (i.e. making yourself more marketable) and allowing you to perhaps buy a seat in F1 rather than waiting for feeder series success.

Would be cool if drivers moved around/retired as well, especially if there was a proper contract system in place, drivers signed for x years and then speculation that they might be replaced, that they might move onto another team, etc. If you had GP2/GP3 and drivers being associated with teams before reaching F1 then you could have young drivers coming into F1, and after three or four seasons the feeder series would start having randomly generated drivers to keep that system going. I've seen in the past that this apparently isn't allowed due to the licensing agreement but I'll continue to hold out hope that they can find a way around that in the future.


I fully agree with this, especially the drivers moving teams. I've never liked being the only driver that moves around, not only that but cars should differ in performance from year to year, Who's to say that next year Mercedes ends up bottom and HAAS wins the championship? I know it's unlikely but even little ebbs and flows in performance differential would be great.

This year they have incorporated performance shifts, so there is a full blown development race and you affect how much your team improves by how well you perform in practice tests.

Image
http://classic.autosport.com/news/repor ... ostpopular

So 4/5 seasons in Mercedes could be in the mid pack and McLaren the team to beat.

Driver changes would be brilliant but I can understand the headache that would cause with teams/sponsors presumably not being happy with it. I think they would need to incorporate GP2/3 first though so that some drivers could retire and a younger driver could move up into F1, rather than it just being a seat swap between the drivers currently on the grid and e.g. Massa driving well into his 40's.


I agree, although it shouldn't be hard to create a system smart enough to stop that happening. Just assign every driver a contract duration and an age. At the end of each contract the system would take in a couple of factors (performance relative to expectations, performance relative to teammate, age, other available drivers) and make a decision on that driver's future. As they get older the likelihood of retirement increases, but isn't guaranteed, especially if they are driving well. They could even introduce some sort of reputation system that assigns each driver a percentage that fluctuates according to how they're driving relative to expectations and their teammates. Drivers with higher values are more likely to be linked to bigger teams. Drivers doing badly are more likely to be dropped (or retire if they're older). Something like that would be great as it would allow the game to create news stories relating to the driver market. As jasonthebadger mentioned, being the only driver to ever change team is a problem as it damages the realism of the career mode.

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Pick 10 | 1 win, 8 podiums
2017: 7th | 2016: 8th | 2015: 2nd | 2014: 15th | 2013: 17th | 2012: 11th


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 Post subject: Re: F1 2016 - Video Game
PostPosted: Mon Aug 22, 2016 10:02 pm 
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Posts: 118
Location: Adelaide, Australia
Jenson's Understeer wrote:
Black_Flag_11 wrote:
jasonthebadger wrote:
Jenson's Understeer wrote:

Still wish they'd introduce GP2 (and ideally GP3) so you can start your career in the feeder series. I'd love to have the starting place in F1 influenced by how you do in GP3 and GP2. For instance, if you win the GP3 title then you get opportunities to move to a top GP2 team, links to F1 teams as a reserve driver (getting to drive in FP1 and improving your reputation by succeeding with the mini tasks they have) or even potentially landing an F1 seat directly. And if you move up to GP2, your F1 opportunities expand. Maybe introduce driver sponsorship which would be based on success in the feeder series, or even how you deal with the press/fans (i.e. making yourself more marketable) and allowing you to perhaps buy a seat in F1 rather than waiting for feeder series success.

Would be cool if drivers moved around/retired as well, especially if there was a proper contract system in place, drivers signed for x years and then speculation that they might be replaced, that they might move onto another team, etc. If you had GP2/GP3 and drivers being associated with teams before reaching F1 then you could have young drivers coming into F1, and after three or four seasons the feeder series would start having randomly generated drivers to keep that system going. I've seen in the past that this apparently isn't allowed due to the licensing agreement but I'll continue to hold out hope that they can find a way around that in the future.


I fully agree with this, especially the drivers moving teams. I've never liked being the only driver that moves around, not only that but cars should differ in performance from year to year, Who's to say that next year Mercedes ends up bottom and HAAS wins the championship? I know it's unlikely but even little ebbs and flows in performance differential would be great.

This year they have incorporated performance shifts, so there is a full blown development race and you affect how much your team improves by how well you perform in practice tests.

Image
http://classic.autosport.com/news/repor ... ostpopular

So 4/5 seasons in Mercedes could be in the mid pack and McLaren the team to beat.

Driver changes would be brilliant but I can understand the headache that would cause with teams/sponsors presumably not being happy with it. I think they would need to incorporate GP2/3 first though so that some drivers could retire and a younger driver could move up into F1, rather than it just being a seat swap between the drivers currently on the grid and e.g. Massa driving well into his 40's.


I agree, although it shouldn't be hard to create a system smart enough to stop that happening. Just assign every driver a contract duration and an age. At the end of each contract the system would take in a couple of factors (performance relative to expectations, performance relative to teammate, age, other available drivers) and make a decision on that driver's future. As they get older the likelihood of retirement increases, but isn't guaranteed, especially if they are driving well. They could even introduce some sort of reputation system that assigns each driver a percentage that fluctuates according to how they're driving relative to expectations and their teammates. Drivers with higher values are more likely to be linked to bigger teams. Drivers doing badly are more likely to be dropped (or retire if they're older). Something like that would be great as it would allow the game to create news stories relating to the driver market. As jasonthebadger mentioned, being the only driver to ever change team is a problem as it damages the realism of the career mode.


Exactly! Grand Prix Manager was allowed to do this ( have drivers move teams ), I realise that the rules were different back then and sponsors wern't as pushy but most players wouldn't play more than a season or two before moving on to another game, so why can't they have driver movements, it would make the game a whole lot more interesting! Even if they kept the same drivers and they just shuffled teams as to not offend any drivers that could be on the way out.

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 Post subject: Re: F1 2016 - Video Game
PostPosted: Tue Aug 23, 2016 11:35 am 
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Posts: 236
jasonthebadger wrote:
Jenson's Understeer wrote:
Black_Flag_11 wrote:
jasonthebadger wrote:
Jenson's Understeer wrote:

Still wish they'd introduce GP2 (and ideally GP3) so you can start your career in the feeder series. I'd love to have the starting place in F1 influenced by how you do in GP3 and GP2. For instance, if you win the GP3 title then you get opportunities to move to a top GP2 team, links to F1 teams as a reserve driver (getting to drive in FP1 and improving your reputation by succeeding with the mini tasks they have) or even potentially landing an F1 seat directly. And if you move up to GP2, your F1 opportunities expand. Maybe introduce driver sponsorship which would be based on success in the feeder series, or even how you deal with the press/fans (i.e. making yourself more marketable) and allowing you to perhaps buy a seat in F1 rather than waiting for feeder series success.

Would be cool if drivers moved around/retired as well, especially if there was a proper contract system in place, drivers signed for x years and then speculation that they might be replaced, that they might move onto another team, etc. If you had GP2/GP3 and drivers being associated with teams before reaching F1 then you could have young drivers coming into F1, and after three or four seasons the feeder series would start having randomly generated drivers to keep that system going. I've seen in the past that this apparently isn't allowed due to the licensing agreement but I'll continue to hold out hope that they can find a way around that in the future.


I fully agree with this, especially the drivers moving teams. I've never liked being the only driver that moves around, not only that but cars should differ in performance from year to year, Who's to say that next year Mercedes ends up bottom and HAAS wins the championship? I know it's unlikely but even little ebbs and flows in performance differential would be great.

This year they have incorporated performance shifts, so there is a full blown development race and you affect how much your team improves by how well you perform in practice tests.

Image
http://classic.autosport.com/news/repor ... ostpopular

So 4/5 seasons in Mercedes could be in the mid pack and McLaren the team to beat.

Driver changes would be brilliant but I can understand the headache that would cause with teams/sponsors presumably not being happy with it. I think they would need to incorporate GP2/3 first though so that some drivers could retire and a younger driver could move up into F1, rather than it just being a seat swap between the drivers currently on the grid and e.g. Massa driving well into his 40's.


I agree, although it shouldn't be hard to create a system smart enough to stop that happening. Just assign every driver a contract duration and an age. At the end of each contract the system would take in a couple of factors (performance relative to expectations, performance relative to teammate, age, other available drivers) and make a decision on that driver's future. As they get older the likelihood of retirement increases, but isn't guaranteed, especially if they are driving well. They could even introduce some sort of reputation system that assigns each driver a percentage that fluctuates according to how they're driving relative to expectations and their teammates. Drivers with higher values are more likely to be linked to bigger teams. Drivers doing badly are more likely to be dropped (or retire if they're older). Something like that would be great as it would allow the game to create news stories relating to the driver market. As jasonthebadger mentioned, being the only driver to ever change team is a problem as it damages the realism of the career mode.


Exactly! Grand Prix Manager was allowed to do this ( have drivers move teams ), I realise that the rules were different back then and sponsors wern't as pushy but most players wouldn't play more than a season or two before moving on to another game, so why can't they have driver movements, it would make the game a whole lot more interesting! Even if they kept the same drivers and they just shuffled teams as to not offend any drivers that could be on the way out.


You can move athletes around in every other sport game, it's silly that you can't do it in F1.


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 Post subject: Re: F1 2016 - Video Game
PostPosted: Tue Aug 23, 2016 11:42 am 
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Posts: 2412
Lupin wrote:
jasonthebadger wrote:
Jenson's Understeer wrote:
Black_Flag_11 wrote:
jasonthebadger wrote:

I fully agree with this, especially the drivers moving teams. I've never liked being the only driver that moves around, not only that but cars should differ in performance from year to year, Who's to say that next year Mercedes ends up bottom and HAAS wins the championship? I know it's unlikely but even little ebbs and flows in performance differential would be great.

This year they have incorporated performance shifts, so there is a full blown development race and you affect how much your team improves by how well you perform in practice tests.

Image
http://classic.autosport.com/news/repor ... ostpopular

So 4/5 seasons in Mercedes could be in the mid pack and McLaren the team to beat.

Driver changes would be brilliant but I can understand the headache that would cause with teams/sponsors presumably not being happy with it. I think they would need to incorporate GP2/3 first though so that some drivers could retire and a younger driver could move up into F1, rather than it just being a seat swap between the drivers currently on the grid and e.g. Massa driving well into his 40's.


I agree, although it shouldn't be hard to create a system smart enough to stop that happening. Just assign every driver a contract duration and an age. At the end of each contract the system would take in a couple of factors (performance relative to expectations, performance relative to teammate, age, other available drivers) and make a decision on that driver's future. As they get older the likelihood of retirement increases, but isn't guaranteed, especially if they are driving well. They could even introduce some sort of reputation system that assigns each driver a percentage that fluctuates according to how they're driving relative to expectations and their teammates. Drivers with higher values are more likely to be linked to bigger teams. Drivers doing badly are more likely to be dropped (or retire if they're older). Something like that would be great as it would allow the game to create news stories relating to the driver market. As jasonthebadger mentioned, being the only driver to ever change team is a problem as it damages the realism of the career mode.


Exactly! Grand Prix Manager was allowed to do this ( have drivers move teams ), I realise that the rules were different back then and sponsors wern't as pushy but most players wouldn't play more than a season or two before moving on to another game, so why can't they have driver movements, it would make the game a whole lot more interesting! Even if they kept the same drivers and they just shuffled teams as to not offend any drivers that could be on the way out.


You can move athletes around in every other sport game, it's silly that you can't do it in F1.


I was going to make exactly that point. Two of the most successful sports series of all time - FIFA and Football Manager - both have career modes where players move around as they would in real life. Obviously there is a certain element of apples and oranges here but the fact that F1 drivers are so rigidly fixed within the career mode of F1 games is a shame. It also strikes me as another example of a) F1 being behind the times and b) F1 being far too focused on pleasing the sponsors.

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 Post subject: Re: F1 2016 - Video Game
PostPosted: Tue Aug 23, 2016 12:39 pm 
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Black_Flag_11 wrote:
So 4/5 seasons in Mercedes could be in the mid pack and McLaren the team to beat.
In fact, by the end of my first season, Mercedes was always in row 4, I don't know why but they didn't improve their car at all throughout the season. BTW I managed to get McLaren 2nd best.


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 Post subject: Re: F1 2016 - Video Game
PostPosted: Tue Aug 23, 2016 3:06 pm 
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chican wrote:
Black_Flag_11 wrote:
So 4/5 seasons in Mercedes could be in the mid pack and McLaren the team to beat.
In fact, by the end of my first season, Mercedes was always in row 4, I don't know why but they didn't improve their car at all throughout the season. BTW I managed to get McLaren 2nd best.

Hmm sounds a bit extreme. I haven't played through a season (or even a race weekend!) yet due to a lack of free time but I hope the change isn't always that dramatic. They can always patch it I guess.

Out of interest what difficulty did you play on? Don't know if that would make any difference to how quickly your car progresses.


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 Post subject: Re: F1 2016 - Video Game
PostPosted: Tue Aug 23, 2016 3:14 pm 
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Black_Flag_11 wrote:
chican wrote:
Black_Flag_11 wrote:
So 4/5 seasons in Mercedes could be in the mid pack and McLaren the team to beat.
In fact, by the end of my first season, Mercedes was always in row 4, I don't know why but they didn't improve their car at all throughout the season. BTW I managed to get McLaren 2nd best.

Hmm sounds a bit extreme. I haven't played through a season (or even a race weekend!) yet due to a lack of free time but I hope the change isn't always that dramatic. They can always patch it I guess.

Out of interest what difficulty did you play on? Don't know if that would make any difference to how quickly your car progresses.

I play on expert, but I do free practice on hard to improve my car without too much effort.


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 Post subject: Re: F1 2016 - Video Game
PostPosted: Wed Aug 24, 2016 8:19 am 
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I picked up the game today, started my career and played the first round as McLaren and on medium difficulty. Rosberg came 3rd and Hammy was dead last ( retired ) I ended up 2nd with Raikkonen overtaking me late in the race as my tyres were cooked. Anyone notice that no matter the setting, the car ' drifts '. It's not oversteer but it's like it keeps turning after the corner

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 Post subject: Re: F1 2016 - Video Game
PostPosted: Thu Aug 25, 2016 11:25 am 
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chican wrote:
Black_Flag_11 wrote:
chican wrote:
Black_Flag_11 wrote:
So 4/5 seasons in Mercedes could be in the mid pack and McLaren the team to beat.
In fact, by the end of my first season, Mercedes was always in row 4, I don't know why but they didn't improve their car at all throughout the season. BTW I managed to get McLaren 2nd best.

Hmm sounds a bit extreme. I haven't played through a season (or even a race weekend!) yet due to a lack of free time but I hope the change isn't always that dramatic. They can always patch it I guess.

Out of interest what difficulty did you play on? Don't know if that would make any difference to how quickly your car progresses.

I play on expert, but I do free practice on hard to improve my car without too much effort.


How do you change difficulty mid session? Couldn't see a way to change that.
Still loving this game...


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 Post subject: Re: F1 2016 - Video Game
PostPosted: Fri Aug 26, 2016 2:57 am 
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Sevenfest wrote:
chican wrote:
Black_Flag_11 wrote:
chican wrote:
Black_Flag_11 wrote:
So 4/5 seasons in Mercedes could be in the mid pack and McLaren the team to beat.
In fact, by the end of my first season, Mercedes was always in row 4, I don't know why but they didn't improve their car at all throughout the season. BTW I managed to get McLaren 2nd best.

Hmm sounds a bit extreme. I haven't played through a season (or even a race weekend!) yet due to a lack of free time but I hope the change isn't always that dramatic. They can always patch it I guess.

Out of interest what difficulty did you play on? Don't know if that would make any difference to how quickly your car progresses.

I play on expert, but I do free practice on hard to improve my car without too much effort.


How do you change difficulty mid session? Couldn't see a way to change that.
Still loving this game...



I have also picked up 2016 and i must say its alot of fun. I started a season with mclaren as well. Playing on expert at the moment and its tough, really gotta get every once out of the car and fight for position. Been finishing in the points but not at easy task by any means.

To change difficulty mid season after u select continue career and it starts loading to the track go into settings on the screen and u can make changes mid season. Itll help you develope the car faster by getting max points on the r&d.

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