minchy wrote:
Really enjoyed that. The cars looked great on track, they look awesome anyway, but looked faster and more sturdy than the gen1 cars. Close racing all round, I like how they can give each other a love tap and have the cars fall apart!
Didn't think I'd like the attack mode, but I actually really did! Still not a fan of the fanboost though.
I also really like how Fe uses the VSC. How they start and finish it over the radio (although we didn't get it finishing today). And I love how the cars are nowhere near as heat dependant and sensitive to drive as f1, so they can really slow down for SC or VSC and go racing again without any hassle or issues.
Also happy to hear that Jev signed a multiyear contract with Techeater. I've really warmed to him since he joined Fe.
Looking forward to the rest of the season now. Just a shame it's a full month before the next race.
BIB: One thing I didn't like, which they mentioned during commentary, is that the race director has the option to bunch the cars up behind the leader for a restart at the end of a full course yellow period. But it's very much at the race director's discretion, which I find a little ridiculous. It surely has to be consistent - either you always bunch the cars up or you never do it. Otherwise you're simply opening up a potential situation where one driver is penalised to a greater extent after a full course yellow period than another driver on another day.
Anyway, in general I enjoyed the race. I really, really liked that the cars appeared to work almost like touring cars when they were alongside each other into a corner, the flat slides basically allowing two cars to rub against each other without a spin or significant damage. Difficult to tell how effective attack mode was, but strategically it seemed like the best way to use it was either really early in the race when the gaps between the cars are smaller, or wait as long as you can in the hope that the field gets artificially bunched up.
Personally, with attack mode I would completely do away with fanboost. Maybe it's because it was the first race with attack mode but it seemed like fanboost felt even less relevant than it did before. All the focus was on the drivers using attack mode and the deployment of fanboost - even the announcement regarding who had it - seemed like an afterthought.